Welcome to my DH website
Welcome to my journey with the Digital-Humanities!
In this website you will be able to read and see (you might need VR goggles to watch some of the videos properly) the work I have done so far under the umbrella of the DH field. All my DH projects were created, developed, and hosted at the University of Virginia.
The commonality between all my DH projects is the use of DH tools in order to highlight different aspects in existing literature, and potentially to reinvent representations of literature in ways that weren’t possible otherwise. I see my work in the DH field as an opportunity to re-explore familiar or well-known texts by looking at them through a new, digital, lenses.
Feel free to contact me with any question or a nice DH proposal, and.... Enjoy!
In this website you will be able to read and see (you might need VR goggles to watch some of the videos properly) the work I have done so far under the umbrella of the DH field. All my DH projects were created, developed, and hosted at the University of Virginia.
The commonality between all my DH projects is the use of DH tools in order to highlight different aspects in existing literature, and potentially to reinvent representations of literature in ways that weren’t possible otherwise. I see my work in the DH field as an opportunity to re-explore familiar or well-known texts by looking at them through a new, digital, lenses.
Feel free to contact me with any question or a nice DH proposal, and.... Enjoy!
Digital Video Production
"The Captive" - Lewis using Apple iMovieImage by PublicDomainPictures from Pixabay
Not often we read a text that makes us cry or feels as if each and every word throws a fist at us and knocks us down. Yet, this is how I felt when I first read Matthew Lewis' monodrama "The Captive" and I couldn't ignore it. The Gothic short play kept haunting me until I decided to bring it to life (with a classmate, Gracie Kreth). We, together with the talented actress Sarah Williams recreated the terrors of a woman who got mad using only our handheld devices.
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3D Printing
Objectifying Austen using MakerbotImage by Hans Braxmeier from Pixabay
I was inspired by different art projects that make literature accessible to everyone, for example "Sitting with Jane's Bookbench." This project, and others like it, encourage creative and critical thought by highlighting the ability of literature to make a difference in our lives. I aspired to use art in a similar way, and chose to draw six objects from Jane Austin’s novels, using 3D-printers to create models for some of them .
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VR storytelling
Transnational Lit in VR using MindshowImage by Rudy and Peter Skitterians from Pixabay
There is no similar experience to the full body-mind immersion into the boundless world of Virtual Reality. And I have learned that trying to create such a reality can be overwhelming as well.
With a lot of help from the brilliant staff at UVA's library, I was able to create a short VR clip (about 3.5 minutes) that explains the term and meaning of Transnational Literature using the user-friendly Mindshow software. |
Advance VR construct
A Picnic in VR using 3DS-Max
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Creating a virtual reality while using 3DS-Max was, without a doubt, mind-blowing(!!!). Until then, I experimented with VR only with programs that allowed me to "play" with existing tools, characters, and settings that were developed for the world of the program. In 3DS-Max I needed to create everything from scratch - I had to learn how to code, and how to create an alternative (virtual) reality that nothing in it exists unless I created it.